Posts Tagged ‘Too Human’

Too Human (Redux)

Sunday, August 24th, 2008

The other day I posted some of my thoughts concerning what I considered flaws in Too Human. I wanted to follow up on that now that I’ve played a bit more, and explored some of the other classes.

First off, apparently my first choice for a character, the berserker, wasn’t exactly the most noob friendly. I started another character as a defender and the first level was much different. My berserker died a good two dozen times during the first level, whereas my defender made it through without a single death and earned me the Xbox Live achievement.

Granted, this time through I had a much better understanding of the game. Even my 2nd time through as a berserker (now level 30-something) I only died a couple of times. So maybe not every class needs healing help, but the berserker sure needs some love in that area.

And, I still by my original statement concerning death. While it’s not a bad implementation in this game, sitting around for 25+ seconds watching the entire scene over and over again sucks. Right now my berserker is sitting at over 100 deaths, and I read a post on the Xbox 360 forums where someone else had reached the 200 death mark. That’s insane.

I really do like this game. This is the first game to really make you feel like a bad ass. You’ll be swarmed by 40 creatures at a time, and you’ll obliterate them… unless you end up getting stuck in a “knock back” hell. When that happens, you’ll just have to wait for death’s embrace and start back over.

Another part of my problem the first time around was I really didn’t understand the spider or the sentient weapons, and really didn’t make much use of them. It’s amazing how much easier things get once you use your full arsenal of weapons. ;)

I’ve played through the game completely once, and have a second character already on “stage” two. Playing it through over and over again is fun, as you’re always getting new and better equipment. Hopefully when Too Human II comes out, you’ll be able to take your characters across directly.

For those of you considering Too Human. It is a game that is very cool, but has some annoying issues right now. There isn’t anything I’ve found yet that cannot be fixed via a patch. Just remember, the game is brand new, and it’ll take some time before a patch can be released.

Too Human

Saturday, August 23rd, 2008

Too Human might best be summed up as a beautiful disaster.

So far, it has been an extremely fun game with some major flaws. Flaws that for the most part have really aggravated me. It leaves me wondering how any developer who played through this game while testing could have found it to be fun or enjoyable.

Flaw #1: Death – Death in Too Human is inevitable. Sure, there are achievements available for completing a level without dying, but if you aren’t playing in co-op with a healer, I do not see how this would be possible. Thankfully, when you die the monsters do not regain health. They are, as they were at the moment of your death.

So then, what is the problem you ask? My problem with death in the game is the 25+ second “animation” that you are forced to watch each and every time you die. While it is a beautiful animation the first time around, after that it is simply annoying, and by the time you finish the game you’ll have spent a good hour or more  doing nothing more than waiting for this sequence to finish.

Flaw #2: Lack of Healing – Flaw #1 is greatly brought on by Flaw #2. There is only one class withe the ability to heal himself, so if you are any other class you have two ways of recovering health. Leveling up, which you should not rely on as your healing method, and picking up health orbs. The bad news about health orbs is they are few and far between. And when the monster’s swarm at you, you’ll need them a lot fast than you’ll get ‘em.

Flaw #3: Control – Too Human is one of the few games I’ve ever seen where the developers for some reason decided not to allow you to edit your controls. Personally, I think the game would have been much easier had the attack been based off of the left control stick rather than the right stick. Alas I cannot test my theory.

Flaw #4: Into The Great Wide Open – Too Human has some amazing areas. Most of which are grand, and empty. Take Cyberspace for example. You’ll spend a ton of time in here. Never once fighting an enemy, but rather running back and forth waiting for areas to become open to you. Sadly, the greatness of these areas don’t really make much since. It’d be like playing GTA with no people or vehicles around. Just a power up every 20 miles or so.

Thankfully, done of Too Human’s flaws are anything major and pretty much can be fixed with the release of a patch. And, as this game is first in a planned trilogy, I’d like to see some fixes before the next game is released.

In all, Too Human can be a fun game. Though my recommendation is to wait and see if a patch is released. Without a patch, I can see a number of people throwing their 360 controller through their TV.